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Character Creation

All character accounts should be the FIRST NAME of your character. Please capitalize the first letter.

Characters will be accepted at no less than 2 months of age. Characters less than 6 months old will need a guardian.

Pups ... 2- 11 Months
Yearlings ... 1 Year
Adults ... 2 - 6 Years
Elders ... 7 - 11 Years

Female, Male, or Non-Conforming. Non-Conforming is a blanket term to catch all other genders such as non-binary, transgender, etc.

Please note, Non-Conforming does not refer to sexuality. It refers to gender expression other than the biological sex. Please inform staff of the biological sex of the character upon acceptance, as it impacts breeding. There is no changing it afterwards.

Please also note that a character cannot “hide” their biological sex from other wolves. For example, while a Non-conforming wolf might present as androgynous, and otherwise be psychologically female, their scent and physiology will still indicate that they are male.

Small ... 25'' to 28'' | 40-80 lbs
Medium ... 29'' to 32'' | 80 lbs - 120 lbs
Large ... 33'' to 36'' | 120 lbs to 160 lbs

For size reference, a small sized wolf on Folklore is about the size of a standard German Shepherd, while a large sized wolf is equivalent to a Great Dane. While the size difference is noticeable, it is not dramatic, and a larger size confers no gameplay benefit. Please refer to the chart below for an accurate comparison between sizes.

All character appearances must be realistic. Folklore does not allow spots, whirls, stripes, patterns, or fantasy markings of any kind. All markings must have bilateral symmetry (i.e. if your character has a white sock on its front left paw, it must be on the right paw as well, unless you are designing a character with the Painted perk). Skin mutations are not monitored; feel free to incorporate pink or liver skin tones in your characters. Additionally, please be aware that appearances/designs may not change after acceptance.

A visual reference is preferred, though not required. Submission of a reference will negate the need for a written appearance. However, please ensure that if you submit a reference, it is completely accurate. If you are experiencing difficulties with your reference, please contact an admin. If no artistic reference is supplied, a minimum of 50 words must be written about the character's physical appearance.

Please be aware that Folklore does not allow characters that have:
>> Curly Tails
>> Floppy Ears
>> Extra Limbs
>> Other morphological mutations that are not strictly coat-color based, as detailed below

Marking Guide

Fur Colors
Characters are permitted up to 4 colors of any listed here.

Eye Colors

Characters are permitted any of the colors listed here. Heterochromia is acceptable. Black eyes reserved for melanism mutation.


Currently, we are not accepting any mutated characters after 4/13/19 until further notice.

If you are applying to have a mutated wolf, the expectation is that you understand how to adhere to the mutation realistically in terms of negative consequences, colors, etc.

Albinism ... unpigmented. White fur, pink skin, red/pink/blue eyes, sun sensitivity.
Melanism ... overly pigmented. Black fur, no visible markings, eyes must be entirely black or contain some black in them (flecks, spots, etc.)
Painted ... a blanket term for any character that is piebald, chimeric, or vitiliginous. Please be aware that these characters are not exempt from Folklore’s policy against polkadots, stripes, or other typical fantasy markings. Additionally, note that on Folklore, vitiligo may not progressively worsen over time; no character’s appearance may change after acceptance.

Please choose FIVE descriptive words that construct the core of your character's personality. You may write additional information, but it is not necessary.
Alignment is referenced from classic Dungeons & Dragons stereotypes.

Birth Season
The birth season determines when a character ages up. During your character's birth season, you may increase their age at any time by one year. You must do so during the activity check if you have not already done so.

Options: Summer, Fall, Winter, Spring

In Cyrileth, every wolf is said to be born under the watchful stars. There are 10 major constellations that are currently known among the natives. The stars under which you are born impact how others treat you as well as what perks and blessings you receive.

Note: Outsiders will not know their sign ICly until a native of a special sign divines it. Natives with the crone, mother, eldritch tree, or shadow signs may divine the star signs of those they meet (both other natives and outsiders) ICly. They can read it from a wolf's eyes. Here is a list of current diviners

Please choose one.

... +1 point in judged combat

... ability to spy on private threads for 3 rounds without detection

... form a pack with one less member than required

... pups have access to all colors & mutations in breeding

... no stillborn pups in breeding

... +1 pup to your litter

... in combat, your opponent cannot run away

... in combat, skills are reversed: strong skills are now weak and vice versa

... negates all negative effects of another wolf's perk. None can spy on you, etc.

... you may determine your recessive genes for free

For more information on the lore, please click HERE

Please pick three skills that articulate the most prominent, physical strengths of your character. While your character may be proficient in other areas, only the skills listed will be factored into combat. For more information on the available skills, click HERE

continue to ...

i. Introduction , ii. Cyrileth , iv. Constellations , v. Breeding , vi. Combat , vii. Bloodlines , viii. Lore, ix. Wolf Behavior

BIANDRI. Caeleste - Fantasy Equine RPG