FOLKLORE




contents

Raids
Raids are events that we conduct in the site discord. When a raid occurs, staff will make a specific channel for the raid. Staff members play the enemies (bears, foxes, natural disasters, etc.) and users play as one of their own characters. Minimal writing is required as these events are meant to be fun, fast, and a tiny bit stressful. All raid events are canon unless otherwise classified, and characters risk permanent scarring, crippling injury, and even death by participating. That said, users are given ample warning before any of these events occur so that the raid is safe and fun for all.

IC knowledge
Raids are to be treated like threads. A character that is pulled from a raid has no knowledge of the events that happened after they left. It is synonymous with exiting a thread. A character may only know what they witness in their particular raid in which they are rolling (i.e. only one battlefield in a war). This is akin to your character only knowing information from threads they were included in.

Mechanics
All wolves have the following stats whilst enemies' stats vary on a case by case basis. Boss enemies often can hit multiple wolves at once with antlers or claw swipes, but wolves may only ever attack one enemy or complete one action at a time. When rolling, users will write out a short description of what their wolf attempts to do. That action can backfire or succeed. The action does not always need to be an attack. Carrying on the hunt or surviving long enough can "wear down" the adversary and still cause damage. Likewise, a wolf may intimidate your own and yours will still take damage in the form of "exhaustion" or a diminished will to carry on.

Wolf Stats
Adult
Health
50 HP
Damage
-3 to 25

rolling a 1 will cause the wolf to take 3 damage, whilst rolling a 20 causes the wolf to critical hit and do 25 damage

Yearling & Elder
Health
40 HP
Damage
-3 to 20

rolling a 1 will cause the wolf to take 3 damage, whilst rolling a 20 initiates no critical hit

If your wolf's HP drops to 10 or below, your wolf will carry a scar of the event. You determine the scar and inform staff so that the note will be added to your profile.

If your wolf's HP drops to 5 or below, your wolf will be crippled in a way that you determine. This can range from fracturing a leg that never heals right to seizures, deadened pain receptors, losing an eye, losing a sense, etc. Inform staff once you have chosen and a note will be added to your profile.

If your wolf's HP hits 0, your wolf has died.

Before any of these events happen in a raid, you will be tagged by staff and asked if you would like to pull your character. Should you choose to keep your character in the raid despite having received a warning, you are agreeing to the potential consequences.

Raids follow the 2-2-2 Rule. This means that in any given raid, you can use up to 2 HP potions , you get 2 days to roll before you are skipped, and if you are skipped 2 times you are kicked from the raid.

Please note that, unless otherwise specified, pups cannot participate and pregnant females risk losing their litters.

Rolling
When it is your turn to roll in a raid, you will be tagged by staff in the appropriate channel. Afterwards, the process goes as follows:

Rolling Steps
1
Post a short (~1-5 sentence) description of what your character intends to do. Be careful not to powerplay, godmod, or go beyond reasonable realism.
2
Type "!roll 20" into discord and hit enter. The RPGbot should spit out a number for you.
3
Wait and let staff reply. The staff member proctoring the raid will describe the result of your roll.
4
Cheer on your friends and wait for your next turn! Post within the 2 day window after staff tags you (if you don't you will be skipped). Rinse and repeat.
5
Once the raid ends, post a summary/exit post in the IC thread documenting the events. The link will be provided along with a closing message by staff in the discord channel.

War
Groups of wolves may choose to go to war with one another for a variety of reasons. Before declaring a war, the alpha must

1. post a pack event and have at least 4 other wolves post in favor of the war
2. give the rival alpha 1 week notice OOCly

This ensures that the bare minimum of wolves needed for a war campaign are present and that there's proper communication. Once these conditions have been met, notify staff for approval in the updates channel of the discord. The rally thread is only valid for 3 weeks after its creation. Once this deadline passes, another must be made.

Types of Wars
Type
Consequence
Territory
Win: You displace the other pack from their land. You can claim their land for your own or you can leave it vacant. The other pack is forced to relocate to another claimable land.

Lose: The defenders surge forward and you are chased from your lands. The defending pack may claim your lands for their own or leave them vacant. Your pack must relocate to another claimable land. Loner factions must repeat pack requirements.

Conquest
Win: You conquer the neighboring pack and their members are forced to assimilate for one IC month. After the grace period, conquered wolves may flee or attempt a rebellion.

Lose: You are conquered and kept prisoner for one IC month.

Custom
Win: You determine the benefit of winning with the other alpha that you are plotting with. This can be reclaiming hostages, taking prisoners of war, striking fear into the other pack, etc.

Lose: You determine the cost of war should you lose. This could be losing hostages, having another wolf taken hostage, failing to recover prisoners of war, losing a bride to an unfavorable marriage, etc.

After waging war, there is a 4-week cool-down. During this cool-down period, both the defender and attacker cannot be attacked by, or attack, any other group.

Once a war has been initiated, staff will set up a channel for the battlefield. Each alpha will be messaged and informed of the conditions of the war (what type it is, how many able bodies they have, how many liabilities their pack has, and who has home field advantage). Alphas will be granted 5 days to strategize and compile their list of warriors. There are always 3 battlefields. On the day of the battle, wolves in each battlefield will begin raid-style warfare.

The winner of the war will claim the most battlefields. Claiming a battlefield means that only your wolves are left on the battlefield. Wolves may not leave battlefields to assist others if one battle ends early.

War Elligibility & Logistics
We encourage users to pay attention strictly to IC sentiment. Wars are not a place for OOC feelings. Therefore, be sure that your wars have IC validity (such as reconnaissance, planning, discussions amongst soldiers and enemy packs, etc.) behind them.

Packs may wage war on one another with no additional steps beyond the thread that declares war.

Loner factions must have fulfilled all of the necessary requirements to become a pack (i.e. all thread requirements, etc.) in addition to the declaration of war thread in which they rally their troops. Only wolves that have been threaded with previously by the prospective alpha may join the rally for war. Loners may only initiate a territory war.

Users with more than one wolf in a pack may only participate with a maximum of 2 wolves.

Given the intricacy of war, there are many factors to consider. Below is a table containing additional logistics for alphas to keep in mind.

Logistics
Type
Details
Liabilities
Pups are considered liabilities in a pack and must be defended. For every 5 pups in a pack, an eligible warrior must stay home to watch them. Nursing & Pregnant wolves are not officially counted as liabilities and may be used to watch the pups. That said, should these wolves engage in combat, they have reduced stats and may risk miscarriages.
Allies
Allied nations may elect to send up to 2 wolves to aid in the war effort. Allies must have been officiated ICly through 2 threads between the alphas. The threads must have at least 5 posts from each alpha and there should be verbal confirmation of being allies at some point in either thread. The threads do not have to be complete.
Home Advantage
The defending alpha is able to learn the number of wolves stationed in one battle land.

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